![]() The flamethrower appears as a red structure with a short barrel and a blue pilot light. At Mark I, the blast doors appears as solid red.However, this could prevent the Hot Pot from retreating inside its bunker, opening it to damage from Gunboat Weaponry, as the Hot Pot will periodically fire upon the troops that were dragged.The Hot Pot's relatively high damage will destroy the troop pulled in quickly. The Hot Pot works well with the Grappler.When defending against a Smokey- Warrior Rush, place the Hot Pot as far as you can from Flamethrowers and other important defenses such as the Shock Launcher so that all of them cannot be shocked with one Shock Bomb.The Microwav'r is a good alternative, having less range but omnidirectional attacks to hit behind the durable troops. However, the Hot Pot can only deal with targets in one direction, so if something keeps its attention long enough, it can get flanked.This is especially noticeable during the Hammerman Strikes Back event when mass infantry are always used.As such, it should be placed away from other area damage defenses to prevent all of them from getting shocked by one Shock Bomb. The Hot Pot works very well against mass infantry as its extreme damage will melt them in less than two seconds.It is important to note, however, if the Hot Pot is connected to the Headquarters, then Grenadiers will naturally outrange the Hot Pot and be in no harm of triggering the defense, for as long as no Flare is deployed to reposition them.The player may use a Shock Bomb to stop the retreating progress. ![]() ![]() However, if the defense retreats while there are no other buildings nearby to occupy the attention of these troops, the troops will move forward, and possibly into the range of the Hot Pot where they will be promptly melted.
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